Tuesday, 26 January 2016

Inspiration & ideas - Alison road & silent hills P.T.



Since the horror level option was chosen, I started off by researching into various first person survival- horror games to gain inspiration for all the immersion aspects. I also used the level layouts as a basis for ideas of my own project.



Allison Road


A game developed by lilith & Team 17 (worms) shows the realistic architecture and type of  environment of a modern home. This game has been chosen as one of my inspirations because of its ability to show A NORMAL LOOKING HOME, yet still include little hints of horror to scare the player. The other reason why it seems immersive in aspects are because of its first person view, making it seem like you are playing through the character & seeing through his eyes.



P.T. Silent Hills


A game developed by Kojima productions, previously a side branch to Konami. This  game is a prime example of a fully immersive experience, with its ultra realistic styled, L - shaped hallway that repeats on a loop, matching sounds and ambient music to its environmental objects, Dimmed lighting to enhance the horror aspect, all these factors which therefore in turn creates presence.

P.T. Silent Hills demo review – don’t look in the sink




Monday, 18 January 2016

Unreal development






For the start of this project, these initial steps were just for laying out something to which looked similar to a flat. The majority of what was included in the pictures above, were the use of BSP brushes & some partially finished scene objects, but were only really used as place holders for the environment.

Tuesday, 12 January 2016

Starting off the horror project

After concluding the results of the test environments, last semester I found that out of the two levels which were created, (that being the zen garden feeling and the horror levels), I found that the horror example achieved a greater standard of the immersion pipeline in nearly all of its aspects because of its more convincing presentation , this being in the areas such as sound, lighting & style aspects. Because of this I thought that going forward with the horror theme would be the best course of action because of its extensive capabilities when it came to its level design.