Monday, 14 March 2016

opening doors blueprint


When following this tutorial the  process seemed quite simple. I successfully connected all the nodes together & included a box trigger to my door, I thought that this would be the process finalised, but unfortunately the pivot point was not in the right position. It took a few  tries as it didn't want to update in unreal 4 engine, but eventually I managed to tweak it in maya and import it into the engine after deleting the door several times.


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