Monday, 7 March 2016

event ideas

Normally in an Immersive experience, the factor of story would be included in the game, but due to idea of this level being too small & possibly too ambitious in its design, this may make the development process too long to tell any real amount of story in the play through. So instead of story being a factor within the game, I decide to include the use of trigger events to commence when entering each vicinity. The ideas include mostly sound based events because of its more immersive capabilities. the sounds will be provided by Cameron Brown at a later date.






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