Sunday, 24 April 2016

Final thoughts

I think In overall term , I found this project to be a great challenging I had to overcome. I learned a lot about the use of presence with a 3D environment and how games companies use this factor in their titles.

Throughout the development of this project, many challenges arised.


Also unfortunately due to being a bit ambitious, of how Much I would get done by the end  some events weren't added to the scene. 

Problems:

During the creation of this project, many a problem arised, 

-creating the lightmaps & making sure they didn't overlap in the map.
- Struggling to creating the sound effect triggers on a new version of unreal 4 engine (4.10) as some of the option on tutorials were not availible
- Finding the right areas to place the effects and triggers to balance out the Horror element (not too many in one area).
- Packaging out the game to a exe format 


Future:

I think overall was a good attempt at trying to create a immersive, first-person horror game, but if was worked on further then the main task would be to polish up some of the final objects  further, add more clutter and make a more interactive play through with object animations and simulations.

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