Yesterday In the meeting with Ken, he highlighted again the question to "why I was doing this project", as its all good creating an environment that is aesthetically pleasing. But the question was, I know what factors go into making presence, but why do I want to implement them into my game?. I guess it mostly relies on wanting to become a better 3D environment artist, understanding the immersive pipelines as to what makes a good games industry title and envelopes you into its world.
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