Wednesday, 20 April 2016

Sound Implementation

Sorry, this post should have been put up a week & a bit ago. These pictures below show the various sounds and triggers, I had implemented into the scene. As well as the ambient music in the background, these are the sounds used for each particular object/ space. The fact that this was a horror game, the sounds were implemented in such a way that it would intensify the general atmosphere throughout the scene as you explore. These ideas of sound implementation were based off of the concept drawings I done earlier throughout this semester.
Pouring rain

Demon singing & Tv on standby

Tap dripping 

Whisper in the background 

Fan noise & laughing in the background


The sounds, apart from the royalty free ones coming from the TV. Came from a sound student named Cameron Brown.

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